Possesst : Character Controller
Welcome! This is a showcase of my firstperson/thirdperson hybrid character controller asset for Unity. This asset will be availbe on the Unity Asset Store for everyone to use in any desired project. This asset features smooth movement, anti-clipping 1 camera setup, IK, and more!

Realistic movement
- Adaptive natural looking movement generated on the fly procedurally. ‘ Possesst ‘ utilizes procedural full-body animation & multiple inverse kinematics (IK) techniques.

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Use any animation you desire
- Customize the animations in ‘ pose mode ‘ via Unity Aniamtion Editor or export the viewmodel to your desired 3D modelling software for in-depth animating.

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All you need is your character model
- Automatically generate viewmodel arms/rig instantly! Simply drag & drop any rigged humaoid character model, and your viewmodel is automatically created.

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Preserves stunning realistic visuals
- View-model without using multiple cameras while still allowing ZERO clipping of the arms. Using a special technique, the view-model casts & receives true shadows from the ENTIRE scene/world.

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Create any type of character controller
- Full-support for an unlimited amount of character controller types from 3D, 2D, firstperson, thirdperson, top-down, combat/fighter, etc. Endless possiblities…
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Fully modular & customizable
- Designed to fit the needs of a more simplified approach, but has capabilites of configuring every single parameter. You can even write your own character controller using the ‘Possesst backend library’.

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- ’ Possesst ‘ allows you to create a character controller for any desired platform and/or perspective.

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Latest update: 2025 | Information is subject to change…